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———— Surreal64 FDB Emulator———————————————
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About Surreal64 FDB:
This is a modified version (FDB = freakdave's birthday release) of Surreal64 v1.0
The official website for Surreal64 v1.0,which authors are Lantus and oDD,is
surreal64.sourceforge.net
Features of Surreal64 FDB
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- Flicker Filter
- Soft Display Filter
- Alterable Analogue controller deadzone settings
- Alterable Vertex Processing modes
- Alterable Texture Filter modes
FAQ (updated)
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Q: How do i change Surreal's Vertex Processing Mode?
A: Open fdb.ini and search for VertexMode:
Valid modes are :
0 = Pure Device (don't use this setting unless you know what you're doing. Not recommended)
1 = Software Vertex Processing (this is Surreal's default setting.Recommended)
2 = Hardware Vertex Processing (games may run faster and even better with this setting, but it may also cause graphical glitches in certain games. Not recommended)
3 = Mixed Vertex Processing (specifies mixed (both software and hardware) vertex processing. Not recommended)
Q: How do i change the Texture Filter for PJ64/1964/UltraXLE
A: Start a game and push the right thumbstick.
Go into Settings Menu, highlight Texture Filter and press (A)
Valid modes are :
1 = Point Filtering (Fast but low quality. Looks like on a Nintendo DS or PS1)
2 = Linear Filtering (Surreal's default setting)
3 = Anisotropic Filtering (Slower but better quality.My favorite btw ;))
4 = Quincunx Filtering (Cubic Filter mode.Looks similar to Point Filter mode)
5 = Gaussian-Cubic Filtering (Cubic Filter mode with a different cubic kernel)
Q: How do i change the Sensitivity for the Analogue sticks ?
A: Start a game and push the right thumbstick.
Go into Settings Menu, highlight Sensitivity in % and press (A)
0% = Surreal64's default value (8000)
100% = Maximum sensitivity
A value of 60% worked fine for me in most cases.
You can also change these settings in fdb.ini
To see the difference between the various filter modes, just take a look at the screenshots below.
If you need any further help, visit:
http://forums.xbox-scene.com/index.php?showtopic=276603&st=0
or wait for Surreal64 FDX :)
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Screenshots
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Mario Kart 64 with Point Filtering 1964

Mario Kart 64 with Anisotropic Filtering 1964

Zelda64 Oot with Point Filtering 1964
Zelda64 Oot with Anisotropic Filtering 1964
Mario64 with Point Filtering UltraHLE

Mario64 with Linear Filtering UltraHLE
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