 |
|
———— Abombniballx Game———————————————
|
|
|
About Abombniballx:
Abombniballx is a XBOX port,which uses lantus' SDLx library.
The original game was made by Martin Donlon (Akawaka),so all credits go to him.
Visit his site on http://akawaka.csn.ul.ie/abombniball.php3
This game is released under the license of GPL.
Playing
-------
The objective of Abombniball is to defuse all the explosives on each
level. As a ball, this would normally be a simple task, however each
level is filled with traps and devious puzzles placed there
by...oh...lets say "Dr. Y-Front", your arch-nemesis (he's very evil).
These traps take the form of special tiles which disappear or do other
nasty things.
Grey Tile - A solid tile. He never falls away and abandons you like
all those other tiles. He's always be there for you.
Blue Tile
Green Tile
Red Tile - These all vanish after you leave them. Leaving a gapping
hole in the grid and an empty space in your heart.
2 Tile - More caring and forgiving than those selfish color tiles.
You can bounce on these submissive fellas twice before
they vanish.
Blue Arrow - Rude fellows. Shove you in whatever direction the arrow
is pointing.
Red Arrow - Even ruder still. They make you jump in whatever
direction the arrow is pointing.
You defuse bombs by landing on the bombs square, however you can only
defuse the bomb thats currently counting down. Trying to defuse any
other bomb will cause it to explode.
Each level provides you with a certain amount of jumps, they are limit
so use them with care.
Controls (Analogue stick/DPAD)
--------
Left - Move left
Right - Move right
Up - Move up
Down - Move down
(hold) A button - Jump
Screenshots
-----------
|
|
| |
|
|
|
 |
|